Assassin’s Creed Mirage wants you to feel like a Jedi and samurai
Assassin’s Creed Mirage returns a series of stealth games ubisoft to the past. Not only in the historical sense, but also in relation to the old Assassin’s Creed games, which are less role-playing games and are more devoted to stealth-festivities. To this end, Assassin’s Creed Mirage assumes many different ideas related to how she wants to revolution in the series, and Ubisoft wants you to feel more samurai and a Jedi in the new part of the series.
“You can switch between attacks very quickly. As for the style of fighting, the question is quite wide. We obviously used the original Assassin’s Creed games as a guide, but we also took into account other things. We looked at the samurai, we looked at the Jedi, how they treated blades and light swords, ”explains the director of the Assassin’s Creed Mirage Benjamin Fox animation.
If you want to see what Fox is talking about in action, the first glance at the Assassin’s Creed Mirage gameplay shows us exactly how the main character Basim will move, sneak and fight. Although this is not like Assassin’s Creed Mirage uses the unity animation style with its parkour and movement, this does not mean that Mirage movements are not designed so that they all smoothly flow into each other.
“We have done a rather great internal work to smooth out the crossings to make sure that the flow between certain maneuvers works clearly and smoothly,” says Fox.
Returning the scale of Assassin’s Creed to where it began, allows the team to delve into animation, peace and how history is told differently. More classic elements of the series are also returned to Mirage, since the castorization of Assassin’s Creed Mirage should return the function of dyeing clothes, and the game process filter also wants to remind you what the game Assassin’s Creed was similar in 2007.